___________________________________________ ############################################################################################ FATAL ERROR in action number 1 of Draw Event for object obj_mm_weaponmenu:
Localization key not found: LOCKED - Research Suppy Hack ############################################################################################ -------------------------------------------------------------------------------------------- called from - gml_Script_scr_localization (line 7) called from - gml_Object_obj_mm_weaponmenu_Draw_0 (line 124)
___________________________________________ ############################################################################################ FATAL ERROR in Vertex Shader compilation ShaderName: thresh_shdr
D3DXCompile failed - result
############################################################################################ -------------------------------------------------------------------------------------------- called from - gml_Object_DirtyBloom_obj_Draw_0 (line 23)
I have been playing the Beta/Demo for the last few days. I have been happily surprised. It brings me back to some of the older games, such as Meat Puppet, Abuse, and Machine Hunter. The only issues I've had are:
- if I leave the game running for a while, and come back, it freezes. When it freezes, I can CTR-ALT-DEL, and select task manager, but the Synthetik red page overrides everything, and I cannot see the task manager page to close it. I have to hard reset to get out of it. This has happened several times, on two machines, both running Windows 10.
- I see mention of different ammunition types, and have unlocked the option, but do not see anything supporting that. Is that because of the Beta/Demo?
- I am a casual gamer; my hard core gamer days are past, but I can typically hold my own in Arma3. However, I have only been able to get past the F22 once, and only lasted one level after that point. That's with all modifiers off. In the shooting gallery, I can get around 4th-5th level. I find the rarity of health and the lack of save very frustrating at some points. Again, that's me. My 9 year old daughter has enjoyed it a little, but was very quickly frustrated at the inability to get past a few levels.
- I haven't understood the reasoning behind weapon cases locking. I think already locked, or already unlocked would be the ideal setup, with only unique/high level weapons locked.
Did you unlock the Ammo types in the Lab ? After you have them researched, you can select between available ones with RMB (There are small ammo icons on the right side of your bullet UI) We will look after the freeze issue.
The game has a bit of a learning curve, we are certain that if you play a couple more times that you steadily increase. That is a big part of the appeal of the genre, but it also depends on which items and weapons you get and which perks you choose. Some runs can be unlucky in others you can get very lucky in weapons and items, don't give up : ) We will certainly add more difficulty modifiers and a easier one as the current normal/easy difficulty is really not easy, we are working on the balance at the moment, but if you beat the boss then you should be fit for the rest. I can try adding a real easier mode in todays patch. Keep in mind that the beta will end soon and we might change the price tomorrow.
The timed weapon cases are supposed to be rare bonus cases, they have higher level loot but lock after a time, so if you are fast enough you get it for free, else it will just become a normal metal crate with a keycard requirement.
Thanks for your comment, glad that you like the game!
I forgot to check the RMB. I have gotten slightly further, I made it to the second boss. I definitely see the variance between runs, some being 30 minutes long, others 3. I don't know if easier is necessary, as much as it'd be nice to be load where you left off, level-wise, perhaps. I don't know what other players think, that's just my thought. I like the Diablo-like randomness, it does make the gameplay repeatable without growing boring.
I purchased one copy, as I support this. This is the first game I've paid for in a long time, but I find it worth the support. I might buy a second for my daughter later.
I was floored by the demo, the amount of concentration it takes to stay alive is brutal but engaging. The art style is awesome, the combat is well paced and tense, and the reload mechanic is awesome. The only thing I think it needs is a little more ambient sound when not in combat to make the world feel a little more active.
Played the beta for only 2 hours and found it to be very good. Entertaining action that motivates you to become stronger and better with the level system. That's an offer you have to take (heavily reduced price while in beta). I would have easily paid the full price. It's totally worth it!
← Return to game
Comments
Log in with itch.io to leave a comment.
m
do they update the game here?
" Updated Nov 26, 2018 "
Doesn't appear so unfortunately
How do you update the client? Big regret purchasing the game here as it never updates
It's not possible to reclaim the game on GOG after purchasing it here, is there?
Hey, right now we don't have anything setup, no.
Hey, guys! Could you please update, so it's possible to play with Steam folks, with b17 version? Awesome game, keep it up!
If you're interested in this game, check out some gameplay here: Synthetik YouTube Gameplay
___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Draw Event
for object obj_mm_weaponmenu:
Localization key not found: LOCKED - Research Suppy Hack
############################################################################################
--------------------------------------------------------------------------------------------
called from - gml_Script_scr_localization (line 7)
called from - gml_Object_obj_mm_weaponmenu_Draw_0 (line 124)
What does this mean?
Hey, there is one tooltip missing, it will be fixed in an update coming tomorrow or today
Thanks for replying ! Is it unable to play online now?
and... will there be Chinese?
Hey, Chinese is planned, but it will be in a couple months
Hey, Chinese is planned, but it will be in a couple months!
___________________________________________
############################################################################################
FATAL ERROR in Vertex Shader compilation
ShaderName: thresh_shdr
D3DXCompile failed - result
############################################################################################
--------------------------------------------------------------------------------------------
called from - gml_Object_DirtyBloom_obj_Draw_0 (line 23)
that doesnt seem good...
You require directX 9.0c at least
Steam installs that directly but itch.io does not, you can download it here
https://www.microsoft.com/de-de/download/details.aspx?id=34429
ah, thx
To play online, just input "DEMO" as your account license in the creation!
Make sure to be on the latest version to play with others.
UPDATE 10 Live! Getting close to release
https://www.synthetikgame.com/updates
Update 6 is live with Online Coop (finally!) and a lot of other good stuff!
interesting
Is there any way of keeping bolts, boxes, etc, from spawning out of the playing field, i.e. behind barriers/fences?
These are secrets for when you have a teleporter ; ) but we are trying to change that a bit soon. If you want, come join the discord server:
https://discord.gg/ccJRCVK
I have been playing the Beta/Demo for the last few days. I have been happily surprised. It brings me back to some of the older games, such as Meat Puppet, Abuse, and Machine Hunter. The only issues I've had are:
- if I leave the game running for a while, and come back, it freezes. When it freezes, I can CTR-ALT-DEL, and select task manager, but the Synthetik red page overrides everything, and I cannot see the task manager page to close it. I have to hard reset to get out of it. This has happened several times, on two machines, both running Windows 10.
- I see mention of different ammunition types, and have unlocked the option, but do not see anything supporting that. Is that because of the Beta/Demo?
- I am a casual gamer; my hard core gamer days are past, but I can typically hold my own in Arma3. However, I have only been able to get past the F22 once, and only lasted one level after that point. That's with all modifiers off. In the shooting gallery, I can get around 4th-5th level. I find the rarity of health and the lack of save very frustrating at some points. Again, that's me. My 9 year old daughter has enjoyed it a little, but was very quickly frustrated at the inability to get past a few levels.
Overall, well done. Keep up the good work.
Edited:
- I haven't understood the reasoning behind weapon cases locking. I think already locked, or already unlocked would be the ideal setup, with only unique/high level weapons locked.
Hey Steyr
Thanks for the Feedback!
Did you unlock the Ammo types in the Lab ? After you have them researched, you can select between available ones with RMB (There are small ammo icons on the right side of your bullet UI) We will look after the freeze issue.
The game has a bit of a learning curve, we are certain that if you play a couple more times that you steadily increase. That is a big part of the appeal of the genre, but it also depends on which items and weapons you get and which perks you choose. Some runs can be unlucky in others you can get very lucky in weapons and items, don't give up : ) We will certainly add more difficulty modifiers and a easier one as the current normal/easy difficulty is really not easy, we are working on the balance at the moment, but if you beat the boss then you should be fit for the rest. I can try adding a real easier mode in todays patch. Keep in mind that the beta will end soon and we might change the price tomorrow.
The timed weapon cases are supposed to be rare bonus cases, they have higher level loot but lock after a time, so if you are fast enough you get it for free, else it will just become a normal metal crate with a keycard requirement.
Thanks for your comment, glad that you like the game!
I forgot to check the RMB. I have gotten slightly further, I made it to the second boss. I definitely see the variance between runs, some being 30 minutes long, others 3. I don't know if easier is necessary, as much as it'd be nice to be load where you left off, level-wise, perhaps. I don't know what other players think, that's just my thought. I like the Diablo-like randomness, it does make the gameplay repeatable without growing boring.
I purchased one copy, as I support this. This is the first game I've paid for in a long time, but I find it worth the support. I might buy a second for my daughter later.
I was floored by the demo, the amount of concentration it takes to stay alive is brutal but engaging. The art style is awesome, the combat is well paced and tense, and the reload mechanic is awesome. The only thing I think it needs is a little more ambient sound when not in combat to make the world feel a little more active.
Nice!
Edit: (If you are seeing this now, the Game got enormous changes since the video was made, even in Visuals)
Played the beta for only 2 hours and found it to be very good. Entertaining action that motivates you to become stronger and better with the level system. That's an offer you have to take (heavily reduced price while in beta). I would have easily paid the full price. It's totally worth it!